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- Home > Game Guide > War
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Guidance that you need to know before playing 4Story.
The Guild gained highest points from RVR is qualified to battle in the Seige Warfare.
| War

- When the game first begins, all the Kingdoms are hostile.
- At a certain time everyday, Guardian of each territory appears and receives attack from the
users from hostile Kingdom and the Guilds.
- If the player who occupied the territory is not registered in a Guild, the territory belongs to the Kingdom.
If the player is registered in a Guild, that Guild qualifies to participate in the Siege Warfare and the
territory belongs to both the Guild and the Kingdom. The Guild can return the territory to the Kingdom and if so,
the Guild will have limits to participate in the Siege Warfare. The territory will automatically returned to
the Kingdom when the Guild is disbanded.
(The guild that occupies the territory right before the start of the Siege Warfare can participate.)
- The Guardian appears at a fixed time everyday from Monday to Friday.
The Siege Warfare happens on every Saturday and Sunday for 2 hours from 8pm until 10pm(time can be changed).
- Every Friday, the results of the RvR will be gathered and determines the Guild that participate in the Siege Warfare.
(Friday RvR will be the prelude of the Siege Warfare)
- Any players may participate in the RvR without any limits. Just be at right place at the right time.
- For the sake of the Siege Warfare, the RvR normally is a war between the Guilds from Hostile Kingdoms
to occupy and protect. However, upon the request from a Guild or by the intention of the player, the
users can join to fight on the side of their own Kingdom.
- (Same condition with PvP within the War zone)
- Once the Guardian appears, all the players within the district(War map) will be noticed. Both gates will be closed and Guard NPCs will be in place.
- Guard NPCs will attack the users from the Attacking side of the Kingdom.
Both attacking and defending sides need to make a right choice of their location before the war starts.
(Captain of the Guard NPC will be placed outside of the gate, it will be meaningless for the attacking
side to stay inside of the gate since the Guardian NPC appears upon the death of the captain of the Guard NPC)
- Rules and Regulations of RvR
- Regardless the nationality, all the users will resurrect from the Resurrect NPC located in War zone.
- Defending Kingdom's target is all the players from Hostile Kingdom.
- Attacking Kingdom's target includes all the players from Hostile Kingdom, Guard NPC, Captain of the Guard NPC
and the Guardian NPC(defeat the Captain of the Guard NPC first then the Guardian NPC).
- Attacking Kingdom must defeat one of the two Captain of the Guard NPC to open the gate and defeat the Guardian
NPC to achieve victory.
- The Guild and the Kingdom with the player who defeated the Guardian NPC owns the territory.
- Defending Kingdom must stop the Hostile Kingdom from accomplishing the condition of winning for an hour(until 9 pm).
- The occupied possession remains the same.
- If the character dies in the territory, the user will not receive penalty such as losing exp.points.
- The Guild have priority to the attacking Kingdom's winning condition in RvR. This is because RvR is the prelude to the Siege Warfare.
- The standard of judgment to determine the user(Guild) who defeated the Guardian NPC is listed below;
- Damage from Guild A : Sum of all the damages stroke from the members of Guild "A"
- Damage from Guild B : Sum of all the damages stroke from the members of Guild "B"
- Independent Damage : Sum of all the damages stroke from the independent players.
- Situation 1 :
When the damage from more than 1 Guild was made -> The Guild with higher sum of all the damages.
- Situation 2 :
Only the independent damage was made -> The territory belongs to the attacking Kingdom.
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