HOME > Game Guide > Battle > Seige Warfare > Available Condition
Guidance that you need to know before playing 4Story.
War between the Guilds from hostile countries to achieve the castle that is authorized to command its conflict district.
| War
The Guild to participate in the Siege Warfare is determined by the sum of total points gained from the RvR that occurred throughout the week.
1st condition, determine the Guild with the highest sum of points from each of three villages within the Siege Warfare area.
2nd condition, the Guild with the highest sum of points among the 3 Guilds from each village.
3rd condition, if the Guilds from those 3 villages have a tie score, the one with the highest Guild level wins.
4th condition, if the Guilds from 3rd condition have the same level, the one with the higher number of the members wins.
5th condition, if the Guilds from 4th condition have the same number of the members, the winning Guild will be chosen randomly.
6th condition, if the winning Guild is in the same Kingdom as the Defending Guild, the Guilds left in the 2nd condition that is from the Hostile Kingdom will be chosen to participate.
If none of the Guilds left from the 2nd condition is from the Hostile Kingdom, the Siege Warfare will not happen and the Defending Guild will automatically be the winning Guild.
1st ; Weekly occupied points per each territory
Territory
SUN(x1)
MON(x1)
TUE(x1)
WED(x1)
THU(x1)
FRI(x1)
Territory 1
Guild 1
Guild 2
Guild 1
Guild 3
Guild 6
Guild 6
Territory 2
Guild 2
Guild 3
Guild 1
Guild 4
Guild 2
Guild 2
Territory 3
Guild 1
Guild 4
Guild 1
Guild 5
Guild 5
Guild 4
Right after the completion of RvR on Friday
2nd ; Calculation of 3 Guilds gained highest points from each Occupy Territory
From Sunday to Thursday, 1point will be added for occupying whereas 2 points will be added for
occupying on Friday.
Territory 1
Point
Territory 2
Point
Territory 3
Point
Guild 6
3
Guild 2
4
Guild 4
3
Guild 1
2
Guild 1
1
Guild 1
2
Guild 2
1
Guild 3
1
Guild 5
2
Guild 3
1
Guild 4
1
The table shown above is calculated upon the time of completion of RvR and renew the
information on occupied status of the Guild's territory UI.
3rd ; Determination of superiority among the Guilds with highest points
Guild2 > Guild4> Guild6 (assume that the Guild4's level is higher than the Guild 6)
4th ; Endowment of qualification to participate in the Siege Warfare and effects on the final consequence
- If the Guild2 is from the Hostile Kingdom of the Defending Guild, Guild2 will enter the Siege
Warfare
- Guild2 will disqualify if the Guild is from the same Kingdom as the Defending Guild
- In which case, if the Guild4 will enter the Siege Warfare unless the Guild4 is from the same
Kingdom as the defending Guild
- If the Guild4 disqualifies, Guild6 will enter the Siege Warfare unless the Guild6 is from the
same Kingdom as the defending Guild
- If the Guild2, 4 and 6 are all from the same Kingdom as the defending Guild, the Siege
Warfare will not occur
- In which case, at the time of the start of the Siege Warfare, defending Guild will automatically
be the winning Guild
5th ; Strenuous Effort Tower system applies (new rule applied in 070704)
- Total sum of the points of RvR is 21 points
- If the attacking and defending Guilds are in Hostile relation, these points will be converted to
both Kingdoms
- Both attacking and defending Guilds will obtain all the points from occupied territories within
their own Kingdom
- Even it's a War between 3 Kingdoms, the winning Kingdom will be determined with the sum of
occupied points gained by attacking Guild Kingdom and defending Guild Kingdom
- Winning Kingdom will receive 4 flagpoles created by the Strenuous Effort Tower System
- Losing Kingdom will receive 2 flagpoles created by the Strenuous Effort Tower System
- Each Castle's occupied Points per Kingdom will be shown in RvR window in the website which
renews everyday.
(If the Siege Warfare occurs on Saturday, occupied points gained by both attacking and
defending Kingdoms will be shown upon the completion of Friday's RvR)
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